Hi, I’m Tobias!
I build Worlds, I bring them to life in Virtual Reality and in the process I create tools for Blender & Unity. I blend technology and storytelling to bring creative visions to life. Whether you’re a game developer, 3D artist, or just someone who loves exploring new worlds, welcome!
If you’re short on time, here are my current projects:
For more information on me and Stelzer Technologies, keep on reading…
At Stelzer Technologies, I explore everything 3D—tools, worlds, and innovation. Whether it’s procedural landscapes in Blender, immersive VR cities, photogrammetry scans, crowd simulations in Unity or 3D printing, my goal is to create, optimize, and push the boundaries of digital and physical worlds.
Custom Tools & Blender Addons, that make life as a 3D artist easier
World Building & Immersive VR experiences that blend storytelling with technology where AI-driven NPCs interact with the player and novel gameplay mechanics & procedural content generation create living environments.
Other topics of interest under the broad theme of “merging creativity and technology” include photogrammetry, modular asset creation, procedural environment creation and 3D printing.