Category: Blog

Generic human base mesh from Blender Asset Library as an example for 3d topology. Overlays made with MeshAnalyzerPro

3D Model Topology in Blender

Read this before diving head on into modelling your next big project. I get it, you’re exited to start, you have all these images in your head and you want to bring your vision to life. But wait. Have you ever realized mid-modelling that there is something seriously wrong with your mesh? Perhaps the subdivision modifier is creating weird shading issues, perhaps you’re done with modelling but while animating you notice weird deformations at joint areas. Or you want to 3D print your new master piece, but the slicer is giving you headaches about non-manifold geometry.

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Breathing Digital Life into the Dom

At Stelzer Technologies, I like the challenge to work on difficult projects, that are pushing the boundaries of the technological tools. One of my recent projects took me to the heart of Braunschweig, where I collaborated with Portuguese artist Rita to create a captivating VR art installation for the Landesmuseum Braunschweig.

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Brunswick in the Middle Ages

Brunswick in the Middle Ages (Braunschweig im Mittelalter) is a project I created out of my own initiative when I researched Brunswicks past. I wondered how Brunswicks castle square with its cathedral would have looked like in medieval times. I used the works of Ludwig Winter for this reconstruction.

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Orbital Mechanics for Galaxy Explorer

Galaxy Explorer was an app for Microsofts AR Headset Hololens. During a course at the Institute of Space Systems at the Technical University Braunschweig I had the opportunity to expand on this app together with a colleague, Alexander Piel.

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