
3D Model Topology in Blender
Read this before diving head on into modelling your next big project. I get it, you’re exited to start, you have all these images in your head and you want to bring your vision to life. But wait. Have you ever realized mid-modelling that there is something seriously wrong with your mesh? Perhaps the subdivision modifier is creating weird shading issues, perhaps you’re done with modelling but while animating you notice weird deformations at joint areas. Or you want to 3D print your new master piece, but the slicer is giving you headaches about non-manifold geometry.